NOTCH

NOTCH

Every buy cuts a notch. The Nth one takes the pot.

One count · one threshold · one block rule · no draw

The stick Notches left before the Nth: 10 to go
N
a buy of 25 for you · block 1

Stick 1 is blank and asks for 10 notches. Tap the stick to buy; the bots start on their own.

tap the stick or press B to buy, S to sell · Ash, Elm, Fir and Oak are bots

The count
notches
0
N
10
pot
0
burned
0
pots opened
0
stick
1

Every qualified buy of $NOTCH cuts one notch into a stick that anyone can read, and every swap, buy or sell, pays a toll that fills the pot. The buy that cuts the Nth notch takes the pot. Land in the same block as another buy when N is crossed and you share it, by amount. Then the stick is blank, part of the pot rolls, and the next N is bigger than the last.

This runs the rule on its own numbers; the real ones are set at deploy. Here N starts at 10 and grows by 3 at every pot, a fifth of each swap is the toll, half of the toll burns, a fifth of the pot rolls, and a block lasts half a second.

How it works

Four rules, and every one of them can be read off the wood.

01

One stick, one public count

The stick is a counter in the contract. It shows how many notches are cut and how many the round asks for, and N is public from the moment the round opens. There is no private view, no draw and no clock: a number, a threshold, and a block.

02

A buy cuts, a sell does not

A qualified buy of $NOTCH, above a minimum set at deploy, cuts one notch. One per address per block, however many swaps you send. A sell pays the toll like any swap and cuts nothing at all.

03

Every swap fills the pot

The hook takes a fixed share of every swap in the pool, buy or sell, in the quote asset. A part of it burns; the rest drops into the pot. Nothing else feeds it, and nothing takes from it before the Nth.

04

The Nth notch opens it

The buy that brings the count to N takes the pot, minus the part that rolls. If several buys land in the block that crosses N, they share it by amount, so the sequencer never picks a winner. Then the stick is blank and the next N is bigger.

The law of the stick

Six lines the contracts never cross, whatever the count says.

  1. I1

    The pot opens on the Nth notch, and on nothing else.

  2. I2

    An address cuts at most one notch per block, however many swaps it sends.

  3. I3

    A sell never cuts a notch.

  4. I4

    What is paid at the Nth, plus what rolls into the next stick, equals the pot, with nothing kept back.

  5. I5

    The qualified buys of the block that crosses N share the pot by amount; no other transaction has a claim on it.

  6. I6

    N changes only when a pot opens, along the published progression.

Every number is fixed at deployment and published on the law page. The team keeps nothing.